

If you have a lot unlocked (to be fair to Nickelodeon Kart Racers 3: Slime Speedway, you have a limited array to choose from in the opening moments), then you can be utterly paralysed by the amount of choice on offer.

There’s the sheer amount of time that you spend in these screens, for one, particularly when you have four players optimising and taking their merry old time. That’s nine choices before you are unleashed on the grid.Ĭontroversial opinion here, but it’s too much. Let us take you through the sequence of customisations you make on your car before you jump into a race: first, you choose your racer (forty of them, all with differing stats) then choose whether to have a kart or bike the brand of kart or bike its wheels exhaust pipe paint job chief and two crew engineers. While you could be cynical and highlight the lack of anything particularly new in Nickelodeon Kart Racers 3: Slime Speedway’s roster, it’s time we admit that there’s only so much you can do with a karting weapon arsenal.Īnd then there’s the sheer number of options for who you play, and how you support them. Unleashing a super-charged gnome is quite the sight, as dozens of looming gnomes appear on the track, creating the oddest of slaloms. There are plenty, from gnomes to beach balls to shields, and they all have an upgraded variant if you collect enough slime.

Weapons are numerous, almost to the degree of being bewildering. There’s an attached problem, that the rest of Nickelodeon Kart Racers 3: Slime Speedway is relatively complicated – the kart creation, the pit crew, the slime speedways – making the game-proposition unsuitable for younger players, but it’s an undeniable virtue for the less able. Like PAW Patrol: Grand Prix and Mario Kart 8, there is an auto-drive mode, which allows the younger racers in our house to participate by accelerating and steering for them. It sits in the sweet spot where the rubber-banding is clearly there, but not to the degree that you feel shackled by it.īrownie points also come in the form of the improved accessibility. We’ll wheel out another issue, which is that car collision is unnecessarily punitive (sidle up to a car and you will both noisily bounce around the arena), but the vast majority of our time with Nickelodeon Kart Racers 3: Slime Speedway was spent in that zen, blinkered state where we were fully concentrating on the road.

We have some personal niggles with the drifting, which is temperamental and ungenerous, refusing to activate although we did everything right, but the driving has all the weight and speed that you’d want from the genre. Twelve players can play online, and – while we had a few issues finding a game – there’s no issues to be found here either. There’s four-player co-op out of the box, and we had no issue with lag or slowdown. That’s not to say that the basics aren’t present and accounted for.
